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<div class="title">irr::scene::IColladaMeshWriter Member List</div>  </div>
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This is the complete list of members for <a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html">irr::scene::IColladaMeshWriter</a>, including all inherited members.<table>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#afb169a857e0d2cdb96b8821cb9bff17a">drop</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html#a383e7dec830b77f8506b779291991755">getAmbientLight</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html">irr::scene::IColladaMeshWriter</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a768e697e55d496e396b3acc5003d2bea">getDebugName</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html#a1d15f938a5b05a040724f7666694cd56">getDefaultNameGenerator</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html">irr::scene::IColladaMeshWriter</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html#a95a51d0783f242d567369751aa7448cc">getDefaultProperties</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html">irr::scene::IColladaMeshWriter</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html#a7183584025a146696d4b45f7e6015334">getExportSMaterialsOnlyOnce</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html">irr::scene::IColladaMeshWriter</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html#a388a4d91ae01bce0221f56e3641aa971">getGeometryWriting</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html">irr::scene::IColladaMeshWriter</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html#acd60a190c60228a87b6d218cbf9e2102">getNameGenerator</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html">irr::scene::IColladaMeshWriter</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html#a5828b7a01654144c5aece5adaca7ce51">getProperties</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html">irr::scene::IColladaMeshWriter</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a198560456588db46331f06eda909a399">getReferenceCount</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_writer.html#af70d702a86e25074f96e93a2d5a15813">getType</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_writer.html">irr::scene::IMeshWriter</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html#a72ee7dfeb05f3021d914b1684d7bf860">getWriteDefaultScene</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html">irr::scene::IColladaMeshWriter</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html#aeca9018df3848ce7d41a80dd4376dc19">getWriteTextures</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html">irr::scene::IColladaMeshWriter</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a2b7a035532e5f409ca9482dab79185f4">grab</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html#a1d764ba230a304fa9f93d122f86f71a6">IColladaMeshWriter</a>()</td><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html">irr::scene::IColladaMeshWriter</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a8411682018e68a2752d4c82675c71040">IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html#a410fb9e46db6250ff8bbf4ddb18ef1f2">setAmbientLight</a>(const video::SColorf &amp;ambientColor)</td><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html">irr::scene::IColladaMeshWriter</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a704c5042d399fe8cd3bdd65a0559002a">setDebugName</a>(const c8 *newName)</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html#af3e16f890cf591164503edb7e3c0eded">setDefaultNameGenerator</a>(IColladaMeshWriterNames *p)</td><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html">irr::scene::IColladaMeshWriter</a></td><td><code> [inline, protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html#aa8e2c739f035c2cd9cd858ab2b87ce6f">setDefaultProperties</a>(IColladaMeshWriterProperties *p)</td><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html">irr::scene::IColladaMeshWriter</a></td><td><code> [inline, protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html#af6f37ca4a1ef6238cc079f3f5d5eb612">setExportSMaterialsOnlyOnce</a>(bool exportOnce)</td><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html">irr::scene::IColladaMeshWriter</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html#a25d2e1ff0bf04375c822800b0b3a4b01">setGeometryWriting</a>(E_COLLADA_GEOMETRY_WRITING writeStyle)</td><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html">irr::scene::IColladaMeshWriter</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html#a7e48b43c91133e482e76da54849ef153">setNameGenerator</a>(IColladaMeshWriterNames *nameGenerator)</td><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html">irr::scene::IColladaMeshWriter</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html#acffa89579171224f10e30f2c0d09f8c1">setProperties</a>(IColladaMeshWriterProperties *p)</td><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html">irr::scene::IColladaMeshWriter</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html#acf1952c459b4b2bde5b479b6d9717c35">setWriteDefaultScene</a>(bool write)</td><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html">irr::scene::IColladaMeshWriter</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html#a2fa67e9fcfefdc6cf71d682e9891d15e">setWriteTextures</a>(bool write)</td><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html">irr::scene::IColladaMeshWriter</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html#ac9c48beab095aa6f4cb4f696bb2ecd45">toNCName</a>(const irr::core::stringw &amp;oldString, const irr::core::stringw &amp;prefix=irr::core::stringw(L&quot;_NC_&quot;)) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html">irr::scene::IColladaMeshWriter</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_writer.html#a8cc31e211dc94104c7dd4b0ce4fd2cca">writeMesh</a>(io::IWriteFile *file, scene::IMesh *mesh, s32 flags=EMWF_NONE)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_writer.html">irr::scene::IMeshWriter</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html#ad2e6e7617052c83d5f19d7811e0d5fd7">writeScene</a>(io::IWriteFile *file, scene::ISceneNode *root)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html">irr::scene::IColladaMeshWriter</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html#a85ed9eb856663c6698e1f7c4535b9057">~IColladaMeshWriter</a>()</td><td><a class="el" href="classirr_1_1scene_1_1_i_collada_mesh_writer.html">irr::scene::IColladaMeshWriter</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_writer.html#a9f92ba59b4ea9a21ccc6bcddc0d3ada9">~IMeshWriter</a>()</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh_writer.html">irr::scene::IMeshWriter</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a78abc75801cbb13d9db0955b3c07251c">~IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, virtual]</code></td></tr>
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